Live Action Escape Games Book Now
Led by trained facilitators, you and your teammates get “locked” into a room and have one hour to escape. Collect the clues and solve the puzzles, problems, and riddles that lead to your escape. No special skills or knowledge required, just the desire to have fun!
Live Action Escape Games

The Classroom

The Classroom

It’s exam time and you haven’t studied; in fact, you don’t remember going to class at all! To get out of this crazy school you must pass a new kind of FINAL EXAM.

The Safe House

The Safe House

After an important mission becomes compromised, you and your team of Top Agents are ordered to report to the nearest “Safe House” to await further orders. Three of your agents do not show up and it quickly becomes clear that this is a trap; one of the missing team members is a double agent! Your mission now is to ID the double agent and discover their nefarious plans. Report the information back to headquarters and get out of the “Safe House” as quickly as you can. You have one hour to complete your mission before the enemy returns to terminate what’s left of you and your team. Good Luck!

The Speakeasy

The Speakeasy

It’s the roaring 20s where Prohibition rules but nothing can stop the fun. Welcome to Bugsy’s Juice Joint; a shuttered down saloon that operates as a secret gin mill for all the swells, dames, and drugstore cowboys in the neighborhood. Biz is booming and the joint is hoppin’; you and your pals want in on the action but Bugsy ain’t in a sharing mood. Youz guys show up at closing time hoping to grab some loot and dash but instead get trapped inside. Find the hidden cash and scram before Bugsy and his goons return and blast you a new one….Living History doesn’t get any better than this!

The Sanctum

The Sanctum

The Artist has invited you to participate in an experiment but things go horribly wrong. Trapped inside his lair you have one hour to follow the trail left behind by those who came before you. Unravel hidden messages and decode a secret language to escape the Artist’s Sanctum before it’s too late.